O TRUQUE INTELIGENTE DE ENTERTAINMENT QUE NINGUéM é DISCUTINDO

O truque inteligente de entertainment que ninguém é Discutindo

O truque inteligente de entertainment que ninguém é Discutindo

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In the 1940s, radio was the electronic medium for family entertainment and information.[186][187][188] In the 1950s, it was television that was the new medium and it rapidly became global, bringing visual entertainment, first in black and white, then in colour, to the world.[189] By the 1970s, games could be played electronically, then hand-held devices provided mobile entertainment, and by the last decade of the 20th century, via networked play. In combination with products from the entertainment industry, all the traditional forms of entertainment became available personally. People could not only select an entertainment product such as a piece of music, film or game, they could choose the time and place to use it. The "proliferation of portable media players and the emphasis on the computer as a sitio for film consumption" together have significantly changed how audiences encounter films.[190] One of the most notable consequences of the rise of electronic entertainment has been the rapid obsolescence of the various recording and storage methods. As an example of speed of change driven by electronic media, over the course of one generation, television as a medium for receiving standardised entertainment products went from unknown, to novel, to ubiquitous and finally to superseded.

Japan's unique sumo wrestling contains ritual elements that derive from its long history.[164] In some cases, such as the international running group Hash House Harriers, participants create a blend of sport and entertainment for themselves, largely independent of spectator involvement, where the social component is more important than the competitive.

Some of the most powerful and long-lasting stories are the foundation stories, also called origin or creation myths such as the Dreamtime myths of the Australian aborigines, the Mesopotamian Epic of Gilgamesh,[98] or the Hawaiian stories of the origin of the world.

Although kings, rulers and powerful people have always been able to pay for entertainment to be provided for them and in many cases have paid for public entertainment, people generally have made their own entertainment or when possible, attended a live performance. Technological developments in the 20th century, especially in the area 九游娱乐 of mass media, meant that entertainment could be produced independently of the audience, packaged and sold on a commercial basis by an entertainment industry.

Mosaic showing Roman entertainments that would have been offered at the gladiatorial games, from the 1st century The "ancient craft of communicating events and experiences, using words, images, sounds and gestures" by telling a story[16] is not only the means by which people passed on their cultural values and traditions and history from one generation to another, it has been an important part of most forms of entertainment ever since the earliest times. Stories are still told in the early forms, for example, around a fire while camping, or when listening to the stories of another culture as a tourist. "The earliest storytelling sequences we possess, now of course, committed to writing, were undoubtedly originally a speaking from mouth to ear and their force as entertainment derived from the very same elements we today enjoy in films and novels."[17] Storytelling is an activity that has evolved and developed "toward variety".[17] Many entertainments, including storytelling but especially music and drama, remain familiar but have developed into a wide variety of form to suit a very wide range of personal preferences and cultural expression.

In the court at the Palace of Versailles, "thousands of courtiers, including men and women who inhabited its apartments, acted as both performers and spectators in daily rituals that reinforced the status hierarchy".[34]

Many contests between animals are now regarded as sports – for example, horse racing is regarded as both a sport and an important source of entertainment. Its economic impact means that it is also considered a global industry, one in which horses are carefully transported around the world to compete in races.

Now classed as a historical monument, this music hall dates from 1887 but was redecorated a century later by Philippe Starck. Artists who have performed…

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Games are played for entertainment – sometimes purely for recreation, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship.

Housed in a medieval caveau (cellar) used as a courtroom and torture chamber during the Revolution, this club is where many of the jazz greats (Count…

Didgeridoo player entertaining passers by in the street Street entertainment, street performance, or "busking" are forms of performance that have been meeting the public's need for entertainment for centuries.

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Café Universel hosts a brilliant array of live concerts with everything from bebop and Latin sounds to vocal jazz sessions (see its Facebook page for the…

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